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Touhou Danmaku RPG

A Touhou RPG made in Unity3D with STG battles

Discord Server:
Forum Post:,21044.0.html

What is this:
This is a project to create an Touhou RPG game that is unique, not restricted by RPG Maker's implementations and implements almost everything in the Touhou world. This is the first RPG to feature danmaku battles in addition to regular RPG active time battles! There are also planned Highly Responsive to Prayers style battles where you have to flip all the tiles to win.
Wiki Page:

How is this possible
Instead of relying on programs such as RPG Maker or danmakufu that are not expandable this game uses Unity3D which can be programmed to pretty much any game mode you can think of! This has been in development since May so it has a lot to offer!

This is being worked on however it will roughly follow the events of canon starting from shortly before the EoSD incident. Of course since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.

I know it might not seem much but starting to write a game from scratch and not using RPG maker is not as easy as you think, you have to do the behind the scenes engine stuff yourself which makes up more than 50% of the game's coding..


Field: (Where the RPG Story takes place)



"Proprietary Sign - Direct X"

Download Latest Rev. (Windows/Mac/Linux): [LunarCast File Storage Folder]

Known bugs: (Please do not report these)
- An error appears in the console in the Battle2d (RPG battle) mode.
- FPS Indicator briefly reloads when changing scenes (Non critical)
- You might stop moving while changing scenes and have to press a key to move again

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